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Corrective Deformations In Maya 2018

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Last updated 7/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.23 GB | Duration: 1h 30m

Correcting deformation problems in your Maya 2018 character rigs
What you'll learn
Implement solutions to bind deformations in character rigs
Requirements
Ideally, you should have completed my course "Rigging a Low Poly Character in Maya 2018" or..
.You should have rigged characters before
Description
Are the shoulders of your rigs collapsing? Do your characters legs deform weirdly? Do the wrists and forearms of your characters collapse in mid-twist?This course presents different techniques for creating corrective deformations to compensate for the inherent problems with joint based deformations. Helper joints and Blend Shapes are the two main Maya features the author explores and combines these with Set Driven Key techniques. The author also presents a node-based, Pose-triggered corrective technique using Maya's internal node structures.
Overview
Section 1: Introduction
Lecture 1 Course Introduction
Lecture 2 Forearm Twist Correction
Lecture 3 Shoulder Helper Joint
Lecture 4 Right Side Shoulder Helper Joint
Lecture 5 Left Hip and Upper Leg Deformation Correction
Lecture 6 Right Hip and Upper Leg Deformation Correction
Lecture 7 Elbow Blend Shape Creation
Lecture 8 Set Driven Keying Elbow Blend Shapes
Lecture 9 Creating Front Blend Shapes for the Legs
Lecture 10 Modeling Side and Back Blend Shapes for the Legs
Lecture 11 Setting Up Locators for Pose Triggered Deformation
Lecture 12 Pose Triggered Deformation by Setting Range
Lecture 13 Creating and Connecting a Master Scale Attribute to the Pose Triggered System
Artists looking for solutions to deformation problems in their rigs


Homepage
Code:
https://www.udemy.com/course/corrective-deformations-in-maya-2018/

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