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Creating Sparks, Embers, And Collision With Unreal'S Cascade

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Last updated 11/2013
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 375.71 MB | Duration: 0h 49m

Learn the basics of creating an advanced particle system of falling sparks and embers inside of UDK Cascade!
What you'll learn
Learn to create a falling Sparks particle system inside of UDK
Learn how collisions work with your particles inside of UDK Cascade
Requirements
UDK
Photoshop or a similar image editing software
Description
Learn the advanced techniques inside of Unreal Cascade and the Material Editor to bring your sparks to the next level! This tutorial covers from "start-to-finish" how to make a fully dynamic sparks particle system that will collide with geometry inside your map!
About the Instructor:
Bill has worked in the games industry for over 7 years specializing in Realtime VFX. He currently works as a VFX Artist with shipped titles including Injustice: Gods Among Us, Mortal Kombat, Batman: Arkham City Lockdown, Lego Universe, & PAIN. He also is the founder of imbueFX, a site that specializes solely on tutorials in Realtime VFX.
Overview
Section 1: Building Falling Sparks with UDK Cascade
Lecture 1 Introduction
Lecture 2 Creating the Material
Lecture 3 Direction of the Sparks
Lecture 4 Adding Bend to the Sparks
Lecture 5 Adding Ground Collision
Lecture 6 Ember Balls and Popping Sparks
Intermediate to Advanced VFX Students who have a working understanding of Unreal Cascade


Homepage
Code:
https://www.udemy.com/course/3dmotive-creating-sparks-embers-and-collisions-with-udk-cascade/

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