Unreal Engine 5.8 Build a Complete Racing Game
Published 9/2026
Created by Tamil Selvam
MP4 | Video: h264, 2560x1440 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner | Genre: eLearning | Language: English | Duration: 52 Lectures ( 8h 10m ) | Size: 11.7 GB
Build a complete racing game with Chaos Vehicles and Blueprints, including AI, laps, HUD, audio and drift effects.
What you'll learn
Requirements
Description
WHAT STUDENTS WILL LEARN
• Prepare and correctly orient a vehicle asset for Unreal Engine 5.8.
• Convert a vehicle into a skeletal mesh and create the required wheel bones.
• Configure Chaos Vehicles for realistic acceleration, braking, steering and reverse movement.
• Understand wheel setup, Ackermann steering geometry and vehicle handling.
• Create keyboard controls and a responsive third-person vehicle camera.
• Build a modular checkpoint, lap-counting and race-management system.
• Prevent skipped checkpoints, incorrect lap counting and duplicate finish-line overlaps.
• Create a race countdown, timer, finish detection, race position and restart system.
• Build an AI racing car that follows a spline and adjusts its speed for corners.
• Design a professional race HUD with speed, lap, position and race-status information.
• Add engine audio that responds dynamically to vehicle RPM.
• Create brake lights, tire smoke, burnout effects and tire skid marks.
• Test, debug and tune the complete racing game using practical Blueprint techniques.
COURSE REQUIREMENTS
• A Windows computer capable of running Unreal Engine 5.
• Unreal Engine 5.8 installed through the Epic Games Launcher.
• Basic familiarity with the Unreal Engine interface is helpful, but advanced experience is not required.
• No C++ programming experience is required. The gameplay systems are created using Blueprints.
• A keyboard and mouse for following the practical exercises.
• A willingness to test settings and understand how each system affects the vehicle.
COURSE DESCRIPTION
Do you want to transform a vehicle asset into a complete, playable racing game in Unreal Engine?
In this practical course, you will build a complete racing-game system from the ground up using Unreal Engine 5.8, Chaos Vehicles and Blueprints.
We will begin by preparing the vehicle correctly. You will learn how to examine its scale, forward direction, normals, origin and wheel positions before creating the skeletal structure required by the Chaos Vehicle system.
After the vehicle is prepared, we will configure its physics and build the core driving controls. You will create acceleration, braking, reverse movement, steering and a responsive third-person camera. You will also explore wheel configuration, vehicle handling and Ackermann steering geometry.
Once the vehicle is working, we will build the complete race structure.
You will create checkpoints, enforce the correct checkpoint order, count completed laps and prevent invalid shortcuts. We will also develop a dedicated Race Manager to control the countdown, race timer, finish detection, position tracking and restart functionality.
The course also covers the creation of an AI racing opponent. The AI car will follow a race spline, calculate a look-ahead target and adjust its desired speed according to the direction of the track.
To complete the game, you will design a professional race HUD displaying speed, lap, position and race information. You will also add dynamic engine audio, brake lights, tire smoke, burnout effects and skid marks.
Throughout the course, every major system is built and tested step by step. You will not simply copy Blueprint nodes. You will understand why each system is required, how the Blueprints communicate and how changing individual settings affects the final result.
The course contains more than 50 practical lessons organized into 12 progressive sections.
By the end of the course, you will have a complete racing-game project and a reusable foundation that you can expand with additional vehicles, tracks, opponents and gameplay features.
Your instructor, Tamil Selvam, is an Unreal Authorized Instructor and the Director of Yellow Tree Academy, an Unreal Authorized Training Center. He has more than 20 years of teaching experience and over 15 years of experience working with Unreal Engine.
Who this course is for
Homepage
Code:
https://www.udemy.com/course/unreal-engine-58-build-a-complete-racing-game
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